Fencing Rules for the Kingdom of Ansteorra.
Introduction
The goal of Ansteorran Rapier Combat is to recreate the sword
play of Europe in the15th and 16th centuries using rapiers and
such weapons and secondaries as were commonly used with rapiers.
Such combat could be one-on-one or involve many fighters en melee.
It could be fought to the death, to first blood, or anything in
between.
Rapier blades were long, stiff and very sharp on both point and
edges. The fighters did not wear armor, so any blade contact was
likely to prick or cut. Fighters should strive to re-enact the
effects of a real blade as far as possible.
I. Rules of the Field
- Fighters must be at least 18 years of age to participate in
Ansteorran Rapier Combat. Fighters must be authorized by the marshallate
to participate as a fighter or marshal outside of practice.
- Fighters need not be authorized to practice, but one authorized
marshal must be present.
- The entire body is a legal target.
- Blows are to be struck by thrusting with the point (thrust),
sliding the edge of the blade by drawing (draw cut), sliding the
edge of the blade by pushing (push cut) or placing the tip and
then drawing it across an opponent (tip cut).
- Chopping or saber-type cuts are not permitted.
- When using tip cuts, care must be taken not to chop or whip
when placing the tip.
- Tip cuts and push cuts are optional. If any fighter chooses
not to face these cuts no tip or push cuts will be used in that
bout or melee. A fighter who does not wish to face tip or push
cuts will inform his opponent(s) and the marshals before combat
begins.
- Each fighter must determine the effects of cuts and thrusts
that strike him according to the following rules:
- Any thrust that strikes with 4 pounds (1.8kg) of force This
is also the amount of force it takes to flex a #5 French foil
by 2 inches (5cm) or a #5 epee by ½ inch (1.5cm) is a good
blow.
- Any cut that the fighter perceives against himself that travels
5 inches (12cm) of the blade or on the body is considered a good
blow.
- The effects of a good blow from a cut or thrust are:
- A good thrust to the torso, neck or head is a killing blow
and ends the fight.
- A good cut to the neck, the brachial artery (under the arm
between the armpit and the elbow), the femoral artery (inside
of the thigh between the groin and the knee) or the abdomen (between
ribs and hips, front or back) is a kill.
- A good cut or thrust to an arm disables that arm.
- A good cut or thrust to a hand disables the hand, but the
arm may still be used.
- A good cut or thrust to a foot or a leg disables that leg
and makes it impossible for the fighter to stand or use his legs
to move about.
- A cut to the head or chest may be acted out as the fighter
sees fit.
- For blow calling purposes, fighters are considered to be wearing
light clothing, such as a shirt and hose or a skirt. No blow will
be disregarded because of actual clothing worn. Any protection
or clothing that prevents a fighter from properly calling a blow
will not be allowed.
- Blows that strike a fighter's mask or gorget will be counted
as though they had continued on and struck whatever part of the
fighter is behind the mask or gorget. Thus a thrust to a fencing
mask will be counted as though it struck the head.
- Fighters may call blows as having a greater effect than is
required by the rules. Thus a fighter might decide that a cut
he received to the head was fatal.
- If anyone calls HOLD the fighters must stop at once and assume
a non-threatening position with their weapons pointed away from
their opponents.
- If a fighter becomes blinded for any reason, all combat will
stop immediately and hold will be called.
- Some actions are not allowed because they are unsafe. These
include:
- Punching, kicking, shoving, tripping, throwing or grabbing
an opponent or his weapons.
- Wrestling for control of a weapon or grappling.
- Whipping or chopping at a fighter with a rapier or other equipment.
- Striking or pressing an opponent with rigid equipment or any
part of a weapon not approved for such use.
- Throwing a weapon at an opponent, unless the weapon is specifically
approved for such use.
- Striking with excessive force.
- Any action the marshals feel is unsafe.
- Conduct that is obstructive to normal rapier play such as
consistent ignoring of blows, deliberate misuse of the rules (such
as calling HOLD whenever pressed) or any other action the marshals
feel is obstructive will not be allowed.
- It is the responsibility of the fighters to assure that all
fighters know what weapons each is using and that any questions
are resolved before combat.
- Fighters are expected to discuss and agree on which weapons
each will use.
- If the fighters cannot reach agreement they will not fight.
- If this occurs in a tournament, the marshal in charge of the
tournament will decide how this will affect their standing in
the tournament.
- No real weapon will be allowed upon the field at any time
during Combat.
- Throwing weapons will only be used in melees.
- A fighter must not attack from the side of or behind an opponent
who cannot turn to face him, such as an opponent who has taken
a leg wound.
- During a melee:
- A fighter must not strike an opponent who is unaware of his
presence.
- A fighter who approaches an opponent from behind must not
attack until after that opponent has turned to where he can see
the fighter.
- If a scenario allows killing from behind, a fighter can defeat
an opponent by pressing his weapon or open hand lightly against
his opponent from behind while calling out "DEAD!" in
a loud, clear voice.
- At no time shall Armored Combat and Rapier Combat be conducted
on the same field at the same time.
- Engaging in Rapier Combat with the deliberate intent to inflict
injury on an opponent is strictly forbidden.
II. Equipment
A. General
- All combatants, prior to combat at each and every SCA event
or practice, will insure that their equipment is safe, in good
working order and has been inspected by an authorized member of
the marshallate.
- The marshals will reject any weapons or equipment they feel
is unsafe.
B. Protective Equipment
- The face and sides of the head back to and including the ears
must be protected with a minimum of a 12-kilo fencing mask. Masks
should be tested periodically with a 12-kilo mask tester. A good
field test (if a 12-kilo spring punch is not available) is to
press on the mask grill with one thumb. If the mesh flexes significantly,
it is not strong enough. The mask must be securely fastened so
that it cannot be removed or seriously dislodged during combat.
- Anyone who is fighting against a schläger or fiberglass
rapier blade must wear additional throat protection such as a
gorget. It must cover the throat, the sternal notch and the cervical
vertebrae At a minimum, it shall consist of 8-ounce leather with
the throat area backed by at least ¼ inch (6mm) of open-cell
foam. It must not have openings large enough to permit an untipped
blade to enter any of the covered areas.
- "Impenetrable" material is defined as any fabric
or combination of fabrics that will withstand a punch test performed
in a manner approved by the marshallate.
- Kevlar is not an acceptable material.
- "Impenetrable" material is required on the back
of the head, the entire neck and the torso (including the chest,
back, abdomen, sides and groin).
- Resistant material is defined as material that will withstand
normal combat stresses (such as being snagged by the unbroken
blade) without tearing.
- Nylon tights or stockings and cotton gauze shirts are examples
of unacceptable materials.
- Broadcloth, a single layer of trigger cloth or sweat pants
are examples of acceptable materials.
- Resistant material is required on the arms, legs and other
areas not specifically mentioned in these rules.
- There must be no skin showing, or easily accessible. There
should be at least 3 inches (7cm) of overlap between separate
pieces of protective clothing, regardless of the fighter's stance.
- Hands shall be protected by leather gloves that overlap any
sleeve openings by at least 3 inches (7cm). Feet shall be protected
by closed-toe shoes or boots. If the fighter is wearing skirts,
there must be sufficient overlap between the hem of the skirt
and the top of the shoes or boots so that no skin is exposed during
combat. If necessary, pants or bloomers should be worn under the
skirt to ensure that no skin will be exposed.
- Male fighters must wear rigid groin protection. Any holes
large enough to admit a broken blade must be covered from the
outside with "impenetrable" material. Female fighters
should consider wearing additional padding or protection for the
groin and chest as they determine suits their needs.
- Any substitutions for standard protective gear (such as helms
to replace masks or metal gorgets to replace leather gorgets)
must provide at least as much protection as the gear it will replace.
In particular, it must provide impenetrable and rigid coverage
in the same areas. Such substitutions must be approved by the
marshallate.
C. Weapons and Secondaries
- Sharp points are not allowed anywhere on any weapon or secondary.
- Any equipment that is likely to break a blade or damage other
equipment is prohibited.
- Blades: Foil, epée, double-wide epée, schläger,
fiberglass and flexidaggers may be used, subject to the following:
- All metal blades (foil, epée, flexidagger, schläger)
must be commercially produced. These blades will not be altered
by grinding, cutting, heating or other actions that could significantly
alter their temper, flexibility or durability. Normal combat stresses
and blade care do not violate this rule. Exceptions are:
- The tang of the weapon may be altered as needed.
- Schläger blades may be shortened so long as it does not
make them too stiff.
- The ends of schläger blades must be flattened (90 angle
to the blade).
- Fiberglass and schläger blades must be reasonably flexible.
The only schläger blades allowed are practice schläger
blades that are oval in cross section. Schläger blades will
not be used against foils or epées.
- Saber blades are not allowed.
- Regardless of blade type, all blade ends must be capped with
rubber or plastic tips.
- Tips will be at least 3/8
inch (9mm) in diameter.
- Tips on schläger and fiberglass blades must be of durable,
soft rubber and have a flat striking surface of at least ½
inch (13mm) diameter.
- Tips must be firmly taped or glued in place. The tip or covering
tape must be of a contrasting color so that its absence is readily
apparent.
- Any blade with kinks, sharp bends, multiple curves or cracks
will not be used. Foil and epée blades shall have a single
gradual curve. Metal blades that kink or develop sharp bends cannot
be repaired and must be retired.
- Rapiers may have a hand guard such as a cage hilt, bell guard,
knuckle bow and/or quillons. Quillons will not be longer than
12 inches (30cm) overall, and the ends must be blunt and of at
least ¼ inch (6mm) in diameter.
- Orthopedic ("Belgian" or "Pistol") grips
will not be used unless the fighter is approved to do so by the
Kingdom Rapier Marshal for medical reasons.
- Any equipment that has small rigid openings large enough to
admit a rapier tip or that is likely to trap a blade will not
be used against a foil or epée.
- Any bladed weapon of 25 inches (65cm) or less in overall length
will be considered a dagger. There shall be two classes of daggers:
- Rigid daggers shall be made of rattan, CPVC, or "plunger
style" (i.e. a telescoping design where some form of elastic
band or spring provides most of the "give"). A rigid
dagger:
- will not be longer than 20 inches (50cm).
- shall have a thrusting tip with a minimum diameter of 2 inches
(5cm), and provide progressively resistant "give" without
allowing contact with the rigid tip of the weapon.
- Flexible daggers shall be made of fiberglass or metal. A flexible
dagger will not be longer than 25 inches (65cm) and must be reasonably
flexible. Metal daggers shall have a single gradual curve and
must comply with the rules for metal blades. Fiberglass daggers
must comply with the rules for fiberglass blades.
- Daggers will not weigh more than one and 1½ pounds (680g).
- Hand guards for daggers are subject to the same restrictions
as hand guards for rapiers.
- Rigid metal "parrying-only" daggers such as those
made from cut down blades will not be allowed.
- Various secondaries for defensive use only such as shields,
canes, scabbards, cloaks and batons will be constructed using
the following guidelines.
- Defensive secondaries will be made of sturdy, lightweight
materials. They will have no sharp edges or corners or exposed
wood edges that can splinter.
- A shield, such as a buckler, and other rigid defensive secondaries,
such as scabbards or batons, will not weigh more than 3 pounds
(135g), can not be longer than 4 feet (120cm) in the longest dimension,
and can not exceed 255 square inches (1640 sq. cm) of surface
area, the same surface area as an 18 inch (45cm) diameter circle.
- Soft, non-rigid secondaries such as cloaks may be made of
cloth, foam, leather and similar materials. They may be weighted
with soft material such as a rope or rolled cloth; they will not
be weighted with a rigid material including metal, chain and fishing
weights.
- Secondaries that are likely to cause excessive tangling of
equipment, such as whips and flails, are not allowed.
- Secondaries must reasonably mimic the characteristics of some
real period object that might have been used for parrying or blocking.
- All other weapons and secondaries will be considered non-standard
and must be approved by a marshal designated by the Kingdom Rapier
Marshal in addition to the regular inspection process. Such items
include but are not limited to mugs, bottles, bar stools and offensive
bucklers.
- Equipment that will be used to strike an opponent, should
be made of soft flexible materials such as cloth, tape, foam and
golf tubes.
- All equipment must be free from any sharp points or edges
and must be able to safely withstand combat stresses.
- Equipment that is likely to trap or entangle weapons is not
allowed.
III. Marshalling
- Before any combat, marshals must inspect the gear of all the
fighters who will participate to ensure it is safe and functional.
Before any bout, the marshal(s) on the field should take a moment
to glance over each fighter to be sure his equipment is properly
in place and to assure that no real weapons are carried on the
field.
- Any bladed weapon that is inspected and found to be safe shall
be tagged with a dated, temporary sticker on the forte of the
blade near the guard. The sticker is good for that date only,
and will be removed at any time the owner or a marshal decides
the blade is no longer safe.
- Two authorized marshals must be on the field for any tournament
bout. Melees must have enough authorized marshals on the field
to keep the fighters safe.
- One marshal is required for any practice bouts. That marshal
is not required to be authorized provided that one of the fighters
is an authorized marshal. This is to allow marshals to be trained.
- One marshal on each field will be designated as the Controlling
Marshal and all other marshals will be Assisting Marshals. The
Controlling Marshal will be responsible for starting bouts and
taking any disciplinary actions.
- Before the marshals may begin a bout or melee, they must receive
a verbal acknowledgment from all fighters declaring that they
are ready to begin.
- Anyone who sees an unsafe situation on the field should call
HOLD. The marshals should see the problem is corrected before
continuing. The marshal(s) should be particularly alert for such
situations. These include:
- An injury occurs on the field.
- A blade breaks or a tip comes off a weapon.
- Any weapon, protective gear or other equipment fails.
- Anyone on the field trips or falls.
- A person or animal wanders onto the field.
- Combatant(s) move out of field boundaries.
- A weapon is grabbed or becomes entangled
- A cloak becomes tangled about the head or face of either fighter,
or about one of the weapons.
- Dangerous conduct by either or both combatant(s)
- To issue a warning.
- Any situation that the marshal feels is unsafe.
- Because of the nature of the weapons used, marshals and fighters
should pay special attention to missing tips or broken blades.
- The Marshallate shall establish standards and procedures for
authorization which ensure the individual is familiar with the
rules and conventions of rapier combat and that the fighter is
not a safety hazard either to himself or to others.
- Because of their unique handling characteristics, fiberglass
and schläger blades will require separate authorizations.
- Fencing authorizations from other SCA
kingdoms will be considered valid in Ansteorra for a period of
not more than 3 months. The fighter will only be authorized with
those weapons for which a fighter is authorized in his home kingdom.
Ansteorran rules will otherwise apply.
IV. Disciplinary Actions
- A marshal will issue a fighter a warning or remove a fighter
from the field anytime he feels circumstances warrant that action.
The following should be considered guidelines.
- If a fighter's actions violate the rules but do not create
a dangerous situation the marshals should caution the fighter,
making sure he understands the violation.
- If violations are repeated, if the marshal feels they were
deliberate, or if they create a dangerous situation the marshal
must issue a warning to the fighter.
- If a fighter loses control of himself, ignores a marshal's
instructions or warnings, refuses to obey the rules, a violation
creates a very dangerous situation, or someone is injured as a
result that fighter must be removed from the field. Removals from
the field will be immediately reviewed by the marshal in charge
of a tournament or practice.
- The marshal in charge of a tournament or practice may bar
any fighter from all rapier fighting for the remainder of that
event if circumstances warrant. Normally, this is done when a
fighter has received multiple warnings or has been removed from
the field. Any fighter who receives three warnings in one tournament
or practice must be barred from further fighting.
- A regional rapier marshal, the Kingdom Rapier Marshal or an
at-large deputy of either may suspend a fighter from all SCA rapier
combat if circumstances warrant. He should specify the length
of the suspension when it is issued. Normally this will occur
after serious violations.
- Marshals who fail to do their job or who create a dangerous
situation on the field will be subject to the same disciplinary
actions as fighters.
- Those who wish to appeal any marshallate actions must appeal
to the next person up in the chain of command. That chain is:
- Marshal in charge of the field / Inspecting marshal
- Marshal in charge of the tournament or practice
- Local Rapier Marshal for the group hosting the event
- Regional rapier marshal
- Kingdom Rapier Marshal
- Earl Marshal
- The Crown
- Decisions must be appealed UP the chain. Thus one inspecting
marshal cannot overrule another inspecting marshal and one regional
rapier marshal cannot overrule another regional rapier marshal.
- All injuries and all disciplinary actions except cautioning
the fighter (warnings, removal from the field, barring the fighter,
suspensions) must be reported timely.
- Marshals on the field must report to the marshal in charge
of the tournament or practice and the minister of the list, if
any.
- The marshal in charge of the tournament or practice must report
these actions to the local or the regional rapier marshal.
- The local marshal must report in writing to his regional rapier
marshal.
- The regional rapier marshal must report to the Kingdom Rapier
Marshal in writing.
- The Kingdom Rapier Marshal must report to the Kingdom Earl
Marshal and the Deputy Society Marshal for Rapier Combat in writing.
- If any injuries or suspensions occur, they must be reported
to the Kingdom Rapier Marshal within 24 hours. This report should
be by phone or in person.
- Failure to report may result in loss of marshalling privileges.
Addendum
The Deputy Society Marshal for Rapier Combat has granted Ansteorra
permission to experiment with large rigid defensive secondaries.
Some examples are square and round targets (shields). These items
will not be used against foils or epées, will not weigh
more than 6½ pounds (300g) and can not be longer than 4 feet
(120cm) in the longest dimension. The surface area can not exceed
453 square inches (2920 sq. cm), the same surface area as a 24
inch (60cm) diameter circle. In all other ways they will comply
with the standard rules for defensive secondaries.
These rules were signed into kingdom
law on October 25, 1997 by TRM Kein and Alisha, King and Queen
of Ansteorra.